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Amiga Plus 1996 #5
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Amiga Plus CD - 1996 - No. 5.iso
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spiele
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eldritch
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templates
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items.asc
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1996-03-30
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6KB
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376 lines
; Eldritch V1
; IT00 template file V1.00
; ASCII file for generating Items for characters to use.
object "Dagger" ; The most basic weapon available. Crap, but fast.
graphic=0
module WP00
strength=0
speed=5
swing_sample=Sword3
end
end
object "Sword"
graphic=1
module WP00
strength=10
speed=8
swing_sample=Sword2
end
end
object "Longsword"
graphic=2
module WP00
strength=15
speed=10
swing_sample=Sword1
end
end
object "Warhammer"
graphic=3
module WP00
strength=20
speed=14
swing_sample="Hammer"
end
end
object ".22 Pistol"
graphic=4
module BP00
strength=20
speed=30
radius=0
reload=16
maxrounds=10
ammo=0
bullet_gfx=0
explode_gfx_start=5
explode_gfx_end=9
fire_sample=GunShot
explosion_sample=""
end
end
object "20kW Laser"
graphic=5
module BP00
strength 20
speed=40
radius=0
reload=8
maxrounds=100
ammo=1
bullet_gfx=4
explode_gfx_start=5
explode_gfx_end=9
fire_sample=Laser1
explosion_sample=""
end
end
object "Key Card"
graphic=6
module KC00
code=-1
end
end
object "Credit Card"
graphic=7
module CC00
credits=0
end
end
object "Shotgun"
graphic=12
module BP00
strength 30
speed=25
radius=24
reload=20
maxrounds=5
ammo=2
bullet_gfx=12
explode_gfx_start=5
explode_gfx_end=9
fire_sample=ShotGun
explosion_sample=""
end
end
object "Backpack"
graphic=9
module CT00
size=4
end
end
object "Rocket Launcher"
graphic=10
module BP00
strength 70
speed=30
radius=64
reload=48
maxrounds=1
ammo=4
bullet_gfx=8
explode_gfx_start=10
explode_gfx_end=14
fire_sample=""
explosion_sample=Bang
end
end
object "MedPack"
graphic=13
module EQ00
type=0 ; Type 0 is MedPack
info=9 ; Maximum number of wounds restored by this pack
uses=1 ; Number of times it may be used.
use_gfx_start=1
use_gfx_end=4
use_sample=""
end
end
object "Map"
graphic=14
module EQ00
type=1 ; Type 1 is Map
uses=0 ; Infinite number of uses.
use_gfx_start=0
use_gfx_end=0
use_sample=""
end
end
object "Morph Stone"
graphic=15
module EQ00
type=2 ; Type 2 is Morph. Changes the character's appearance.
uses=5
info=-1 ; Set to Random creature number.
use_gfx_start=1
use_gfx_end=4
use_sample="HeadButt"
end
end
object "Teleporter"
graphic=27
module EQ00
type=3 ; Type 3 is Teleporter.
uses=5
info=-1 ; Set to Random room number.
use_gfx_start=15
use_gfx_end=18
use_sample="Teleport"
end
end
object "Fire Blade"
graphic=20
module WP00
strength=15
speed=10
spell=0 ; Panic Spell
spell_strength=25 ; %age chance of Panic
swing_sample="Whoosh"
end
end
object "Lightning Blade"
graphic=21
module WP00
strength=10
speed=10
spell=1 ; Stun Spell
spell_strength=30 ; Stun for 30x4=120 cycles
swing_sample="Whoosh"
end
end
object "Earth Blade"
graphic=22
module WP00
strength=15
speed=12
spell=3 ; Triple Damage. Messy.
spell_strength=25 ; Should match strength of weapon!
swing_sample="Whoosh"
end
end
object "Air Blade"
graphic=23
module WP00
strength=15
speed=8
spell=2 ; Double Damage
spell_strength=25 ; Add an extra 20 to attack strength!
swing_sample="Whoosh"
end
end
object "Super MedPack"
graphic=24
module EQ00
type=0
info=15
uses=3
use_gfx_start=1
use_gfx_end=4
use_sample=""
end
end
object "Healing Potion"
graphic=25
module EQ00
type=0
info=10
uses=0
use_gfx_start=1
use_gfx_end=4
use_sample=""
end
end
object "50kW Las-Rifle"
graphic=26
module BP00
strength 40
speed=25
radius=16
reload=25
maxrounds=100
ammo=5
bullet_gfx=16
explode_gfx_start=5
explode_gfx_end=9
fire_sample=Laser1
explosion_sample=""
end
end
; Last item = #26
; Last Graphic = #27 (+1 in AMOS)
; Ammunition types:
; 0 = .22 Pistol
; 1 = 20kW Laser
; 2 = Shotgun
; 3 = 45mm Grenade
; 4 = Rocket Launcher
; 5 = 50kW Laser
object "Rocket"
graphic=11
module AM00
type=4
strength 70
radius=64
bullet_gfx=8
explode_gfx_start=10
explode_gfx_end=14
rounds=1
explosive=90
explosion_sample="Bang"
end
end
object ".22 Ammo"
graphic=16
module AM00
type=0
strength 20
radius=0
bullet_gfx=0
explode_gfx_start=5
explode_gfx_end=9
rounds=10
explosive=10
explosion_sample=""
end
end
object "20kW Cell"
graphic=19
module AM00
type=1
strength 20
radius 0
bullet_gfx=0
explode_gfx_start=5
explode_gfx_end=9
rounds=100
explosive=20
explosion_sample=""
end
end
object ".22 HE Ammo"
graphic=17
module AM00
type=0
strength=30
radius=24
bullet_gfx=0
explode_gfx_start=10
explode_gfx_end=14
rounds=10
explosive=60
explosion_sample=Bang
end
end
object "Shotgun Ammo"
graphic=18
module AM00
type=2
strength=30
radius=24
bullet_gfx=12
explode_gfx_start=5
explode_gfx_end=9
rounds=5
explosive=15
explosion_sample=""
end
end
object "45mm Grenade"
graphic=8
module GR00
strength 60
speed=20
radius=32
reload=16
bullet_gfx=0
explode_gfx_start=10
explode_gfx_end=14
range=80
explosion_sample=Bang
end
module AM00
type=3
strength=60
radius=32
bullet_gfx=0
explode_gfx_start=10
explode_gfx_end=14
rounds=1
explosive=80
explosion_sample=Bang
end
end